Root
Root\Level (contain: level content)
Root\Level\GameMode (contain: game configuration)
Root\Level\Asset
Root\Level\Asset\AssetName (contain: model, texture, material, sound etc..)
resource name plan
[Prefix]_name_[Number]
[Prefix] = type
Level = Game level
Mesh = Static Mesh
SMesh = Skeletal Mesh
Texture = Texture
Material = Material
MInst = Material Instance
resource name plan
[Prefix]_name_[Number]
[Prefix] = type
Level = Game level
Mesh = Static Mesh
SMesh = Skeletal Mesh
Texture = Texture
Material = Material
MInst = Material Instance
version mark
[Series][Contents][variation][detail of variation]
ex) 1000 : series 1, 0 contents, 0 variation, 0 detail of var
version plan
[Contents]
- 0 : under develping
- 1 : alpha release
- 2 : release
- 3 ~ : update
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